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midimachine

432 Audio Reviews

252 w/ Responses

this track makes me nostalgic for times that i was never a part of - the height of both new wave and amiga demoscene are alive and well in this. of course it's not a true .mod but definitely has that vibe about it. the ringmod intro is silly but the rest of the track feels very sweet and loving. it's on the short and simple side for sure - would've liked to hear something with more development and progression, and a bit more dense instrumentation. the tr707 kit feels a little too kitsch on this, and even for this the sample set is underutilised. it's a cool little blast from the past, but i can't say this blast holds up today.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

cute little tune, for sure an effective theme for a character intro. i think the intro is too long and a little random with how the drum comes in and then drops out, only to come in again but still the same volume. not an effective buildup strategy. the floor tom banging away on the left side feels weird in headphones, if you can center it a little more (but not completely) that would be nice. the rising synth line is really nice but cuts out suddenly at 0:48 without resolving. you could play the top note and then hold it, fade it out, and then fade it back in for the the ending. THEN you can cut it suddenly when it drops to the one instrument at 0:59 and it will feel awesome and satisfying. would be cool to hear you make something longer with a little more variety!

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

Noudele responds:

thank you!!! I really appreciate the critical feedback! I'll look at your notes once my computer is up and running, and I'm able to compise again.

really enjoy the atmosphere in this! the way you mixed synth elements with cinematic instruments is really clever, and while some of the sampled instruments are not the best quality the orchestration leans into the strength of each very nicely. the kinda distorted reedy synth that plays throughout (first at 0:24) is cool but is just a bit too harsh, i think it just needs a nice warm lowpass filter before the reverb. would be good to get a transitional chord and melodic variation into the key change at the end just to pump up that final climax. and then don't fade the climax out halfway before it's finished - unless you're a dominatrix. i would, however, fade out the delay on the tinkly instrument at the end so that the last note is clear and resolute, without the preceding passage echoing on after it. great work overall though!

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

NnolokK responds:

Thank you for the honest critique. I will keep what you said in mind if I choose to write in this style of music again in the future. =)

super pretty! i think the super clicky, hard kick is an odd choice for the first section, but it makes sense after the tempo change. i'd go for a more rounded kick at first and then switch to the current sound or layer it up. right now the faster section doesn't hit hard enough and i think just making the first section a little softer would immediately fix that. otherwise, the drums are really nice and mixed nicely. the transition into the second half is pretty cheesy and doesn't feel well thought out. right now the pause feels too long; if you're keen on the tape stop, i'd switch to the 2nd tempo on the beat where you stop the tape. fade out ending feels a little lazy, but the laziness is an illusion because there's a real ending being faded out! don't fade it so aggressively, let it play out some. i wouldn't touch the master volume at all until 2:08 or so. this is really great overall though!

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

there's some interesting musical ideas in this that don't really come together well. i like the funeral march vibe with the minor key and the sombre sounding strings. not a fan of how loud everything is and how the entire mix completely blows out when it "drops". it doesn't really drop though because the kick is in the background, constantly pounding away on every 16th step. if you want to make a progressive house track this needs to be a lot less busy in every respect. if you want to make a busy and complex EDM track, turn everything down and be more deliberate about where you place the kick and snare drums within the beat.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

i really like the way the synth textures swirl in this track. a lot of very simple and effective sound design here. i felt that the melodies weren't as effective as the sounds they were played on. the chords progression were cool but often played against the sidechained bass sound which was droning on a wrong or ineffective note, which created a less compelling harmonic structure. the 909 snare is an interesting choice; i think it's too strong and bright for the track, but that could be because you left it dry. it would be good to have more soft percussive elements in this - i like the whitenoise sweep and the occasional reverb-soaked clap though. not a bad song, but i think if you revise that bass part so that it's following the rest of your instruments properly it would be a lot more interesting.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

MOTOTTREX responds:

Hey I explicitly asked for no review in the track!

really cool sound design. sounds like a bitcrusher or ringmod + a lowpass filter and a lot of reverb. would be good to write something substantial around it and not just leave it as it is. i like how the fuzz of the noise floor bubbles up after each chime when the track is fading in and out - like you could introduce a similar noise elsewhere in the track to make it sound like something's actually happening here and it's not just a minimum-effort sound design test for nearly 3 minutes.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

haha that sure is a lot of undertale sounds wowee. i found this incredibly irritating to listen to mostly, the sections where it's constantly doing that (first drop & ending) would be a lot less annoying if the sounds were in the background. pushing the drums a bit harder is a great angle when remixing this song but the kick you're using doesn't punch hard enough imo. generally the supersaw leads are a little too loud and aren't providing enough room for the rhythmic elements to push the energy through. cute idea to use sans as an offbeat donk kinda thing. didn't enjoy this very much apart from the mid section but i appreciate the effort.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

lots of atmosphere underneath the anime sample. would be cool to have something a bit more spacious with less talking. the sample chops would be great if it weren't for all the awful popping and clicking - sounds like your sample cuts aren't zero-crossed. if you can't remove the pops and clicks try to sync them up with the transients of other instruments. the drum sounds are mostly good, i would try a thicker sounding closed hihat though. when you use dialogue samples in a breakdown, don't let them keep talking over the drop - either cut the vocal off or push the drop back until the sample is finished. i really wanted to like this, hopefully you can fix the issue making your sample cuts so noisy.

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

LPSounds responds:

[laughs] In fact, I left the voices on the beat because it feel more "Original".

Very thanks

really like the gamelan-ish main instrument! i think it might need to pitched up very slightly, like 10-25 cents, because it feels flat next to the string sample (which will most likely be perfectly tuned). the bass sound is cool but it's definitely too loud, you generally want the kick to be the loudest peak in the track, and with the bass as loud as it is the breakdown-ish sections are the same volume as everything else - which makes the parts that are supposed to be exciting feel relatively stale. feels a little unfinished, but it seems like you have a pretty good feel for structure and pacing so far. keep making beats!

important notes on my NGUAC review process: https://www.newgrounds.com/bbs/topic/1476427/18#bbspost26965604_post_text

used to put a lot of music on here and then i stopped but maybe i will start doing that again one day hehe

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