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this speaks to me on a deep emotional level


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SD4L

SD4L



lol.

You got a 6/10 for being unoriginal from a fan of fucking _Madness_ of all things.

The people on this website are retarded.

Nice toon though.


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11 Game Reviews

i tried to make something like this but with a sequencer a few years ago, the main problem i ran into was that there's way too much latency to be able to play properly. also doesn't always like to play the sound, especially if you want to trigger the same one in quick succession.

would be nice if the closed hat gated the open hat too. but latency would probably screw around with that too :v


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Ryuno074 responds:

About the latency, could you tell me what browser you are using? The people who tested it for me on Chrome, Firefox and Opera didn't experience it, so I'm curious as what could have happened and if there are workarounds.

>would be nice if the closed hat gated the open hat too. but latency would probably screw around with that too :v
I actually tested that feature earlier, but it didn't work for Chrome. The information Construct 2 sended as "stop Open Hat" was interpreted as "stop all sounds and don't play Closed hat either", so I had to remove it since Chrome is still a really big part of the "market". I'm still planning on having it for ports other than web, because it does sound much better and I don't think we'd find that incompatibility issue there.


i drew a dick

it was amazing



newgroundsy review

i gave this a 0 because there were no upgrades or achievements and there were no references to video game IPs or internet memes also when i was playing the first level my computer exploded you should fix that glitch!!!


Recent Audio Reviews

288 Audio Reviews

this is really neat! sounds like you had a really strong idea for the composition to begin with because this oozes with intentionality and focus in the sound design and instrumentation as well.

i think the big setback for this is the lack of dynamic variation throughout - it kinda plods along in the background and doesn't call attention to itself - this is great if you want to make boring stock music but i get the feeling that's not what you're about. carve some volume swells and thicken up the instrumentation a bit in couple places, create some landmarks in the track for the listener to latch on to as they make their way through the journey you've laid out for them! or at least give the bass a more lively volume envelope, hehe

liked this a lot! keep it up :)


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this is a cool grungey song and i like the single-climax structure. the guitars and bass are played well, the tone is lacking presence and the guitars are too centered and don't fill out the stereo image very much, resulting in a kinda claustrophobic mix. would be good to hold right back on the volume of the drums and bass in the intro and ramp it up gradually into the buildup so that when the drums kick in properly at 1:40 they REALLY kick in and have all the impact they should have. it's the only climax in the song, so you need to make it count!

vocal is a bit too boomy and fades away into the bass guitar once that comes in. the pitch correction is a bit too "strict" and the lack of vibrato sucks a lot of the life out of your vocal performance - plus it turns all your sss and shh sounds into buzzy Z sounds haha. i actually think the overall level is fine, maybe just a little loud at the beginning. also record with a pop filter or off-axis/across the microphone next time, the plosives are killing me! the big chorusey vocal tone at the end is really great, big alice in chains vibes there. would've been good to put some more layers under it though, like one an octave lower + a higher harmony maybe? at the moment it seems kinda barren.

drums sounds like ez drummer. not the most "human" programming but it does what you need it to. i think the kick sound is probably too aggressive for this kind of song though, very big and in your face like a metal track but the track wants something more rounded and easy going - plus there's some kinda bass boost or something on it? it just woofs out in this weird way that i don't really like. the tom toms sounds like a bunch of wet noodles but they have nice stereo spread. something i like to do is to boost the frequency of each tom's first or second harmonic a bit and then run them through separate compressors with a fairly long attack to get a nice clear punch on each of them. mixing toms is hard! the snare sounds great though

anyway yea, mix and production needs a little more attention but this was pretty good! keep it up!


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dude2312 responds:

Thank you so much for making this detailed comment. I'll make sure I take into consideration all of the feedback provided. I did struggle a lot with this song while finding the right bass tone for me. I thought about adding more vibrato but, I don't know why I didn't use that much. Drums are definitely EZ Drummer, although they could be better, they do the job just fine. Midimachine, thanks once again for reviewing my amateur song.


yea basically this was really good and the other guys mentioned every issue i had (esp. the lack of cymbals). missing a bit of high end presence from the woodwinds, the breathy passages don't really breathe enough for my liking y'know? also i feel like it hung on the same chords too much for the first couple minutes but the development coming into the climax was magical. almost every aspect of this is absolutely dripping with intent and subtlety. enjoyed this one a lot!


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28, Male

australia

1/7/08

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