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midimachine

426 Audio Reviews

250 w/ Responses

wow dat was dope lads

don't really have a lot to say about the mix, it's plenty loud already and nicely balanced (if a little bottom-heavy). i think the looooong highpass sweep at the start feels kind awkward until the rhythm changes and those kinda bubbly percs stand out more - maybe just sit with a soft hi-hat on the beat and morph the pad instead.
i don't listen to heaps of atmospheric or liquid, but i swear there's meant to be another motif of some sort swirling about over the pads and percussion - doesn't even need to be melodic, just some kind of sound movement, like some filter sweeps on the pads and/or reese, or a vocal line or something. there's nothing wrong with a minimal approach but there still needs to be some development within each section. i do like that you regularly deviate from the 2-step rhythm, that's a good start. at the moment this still kinda sounds like a long background loop.

SierraRising responds:

I´ll work on keeping the movement of the track less stale in the future, though I´m glad you found the balance good. I´m always very nervous about automating synths, but I will try and overcome this next time. Thank you very much for the review, it means a lot to me.

enjoying the kinda prog-house intro and filter sweep that leads into the standard buildup. the transition from the major key melody into the relative minor for the main section is really well executed. nice variety of synth sounds, although the transitions between them are sometimes jarring. the chromatic runs and other variations on the main riff are used well.

the mastering kinda lets this one down though - the kickbass needs to be the loudest thing in the mix before it hits the mastering process but at the moment all the synths are stomping all over the meat and bones of the track. that main rough lead is the worst offender, especially when it jumps up the octave. i mean, i think the levels themselves are probably fine for all the synths (maybe that main lead can come down a bit), you just need to pump up da bass yooooo \m/

Wick3dRabbit responds:

Haha thanks for your review man! Maybe because this is the first time i'm mastering a track myself so that i messed up a couple things ;)
Really appreciate your advices man,gonna take it into account next time!

i'm really enjoying the blend of old-school industrial synth work and more modern percussion sounds. the section from 1:19 onward is awesome, that little FM synth riff drives the rhythm really nicely - love the energy here. overall there's a lot more dynamics in this mix than a lot of ebm, although there's this filtered noise thing panning about over the solo towards the end which i feel is kinda loud? the ending is great, lots of people don't like sudden endings but i think they're the absolute best :v

one thing with the vocals - i understand that the distortion is a very important aspect of this style. BUT i really feel like you should've either dialed back the saturation so that only the peaks were clipped and then compressed AFTER the distortion, or used a noise gate before the current distortion/compression settings. right now the "air" from the voice recordings is constant and overbearing, and makes the call and response in the verse kinda unintelligible. the "clean" sound that goes over the top in the chorus and appears on its own after the solo is really great though.

good work!

ConcreteBalloon responds:

Thank you very much! I do tend to go HAM on the distortion, and a lot of the time I like making parts unintelligible, but that's some of the skinny puppy influence in me haha.
Your feedback means a lot! Thank you again :)

is it mostly centered cause the game needs it to be? the whole thing could do with some stereo imaging - pan percussion and other instruments around so that they can stand out in the mix without necessarily needing to be loud. really you just want the kick and bass fully centered and everything else can go around that.

nailed the touhou kinda vibe with the instrumentation. melodies are good but kinda meandering? i guess not all of this kind of stuff is super memorable but none of the main leads really grabbed me. though i liked the modulations at around 1:12 onward - they transitioned really nicely into the key change in the last section.

AED4 responds:

Honestly i just didn't know better to use panning in my mixing. I actually learned about that only two days ago...

And yeah, I agree that especially the first melody is pretty dull. I've been kinda short on inspiration for melodies lately.

not a fan of that guitar vst (or any other tbh), sounds very fake and rubbery. the voicing isn't particularly guitar-like either so you could probably replace it with some other instrument without much trouble. it already sounds more like a harpsichord already so that might be an option.

the percussion is neat! might be cool to cut out the lows frequencies from the higher-pitched rolling kicks in the second rhythm and layer it over the first rhythm? basically i just want more stuff to happen cause the bad guitar sound only occupies a narrow range of tones for the entire piece and there's a lot of space to fill.

really not liking how the piece develops beyond 1:13, the chromatic modulations don't really make any sense and the guitar sustain gives horrendous dissonance between chords. nothing wrong with dissonance per se, but that dynamically flat sustain and harmonic movement which isn't even tangentially related to the rest of the piece make it seem like you kinda ran out of ideas and threw some random notes together.

keep at it tho - as boring as it might be i think you should write some more consonant music (i.e. stick to 1 scale and use conventional chord progressions) before embarking on more compositionally experimental endeavours.

used to put a lot of music on here and then i stopped but maybe i will start doing that again one day hehe

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