00:00
00:00
midimachine

428 Audio Reviews

251 w/ Responses

gooooooood shit - love the way the bass bends and wobbles and how it bounces around the octaves. slow attack on the hihats is dope - liking how they pan about too. lots of cool little percussive elements, mostly well balanced! the main hook is neat, that synth brass in the interlude is fuckin dope though. need more of that in me :v the way you play with the wet mix on the bell reverb is a nice touch, and the little fills and extra percs in the transitions are priiiiiimo.

i think that stompy layer over the kick is probably too wide and loud and sounds kinda dumb especially when it starts playing counter-rhythms in the 2nd half, but it's not a bad sound on it's own. funnily enough the main section has about the same overall energy as the interlude, despite how loud that sound is - i think you could've held off on the bass during the interlude to maybe differentiate it more in terms of energy.

but yea, this is really tight! gl w/ school, hope you get a chance to smash out some more bangers like this

HaydeMusic responds:

Thanks for the review your comment have been noted.

Listening to it now, the interlude does seem a little heavy.

I'll try to get to producing again now that school is almost done.

cool riddim. if you stuck a 909 house beat on top and sidechained everything to the kick you'd have a louis la roche track :v

i really like the phasing clap sound, the open hat sits on top of it really nicely. a lot of the bass elements kinda step on each other once that low reese-ish pad plays out - might be good to sidechain that under the kick a little bit. right now the kick just doesn't cut through like i want it to, and the rest of the percussion doesn't suit a really round, subdued kick sound either. would be cool to cut some dynamics into the hihat pattern, maybe divvy it out across two or three different samples to give it some flavour?

personally i can deal w/ repetition. would be cool to build on this to make an actual 4 minute track and not a 2 minute track played twice - i think some vocal samples and soft, high strings would be nice once everything kicks in. could probably throw a classic long snareroll buildup in as well. anyway this was pretty neat and i'm keen to hear some more developed work from you. peace out

Kalviter responds:

Thank you for the feedback, and apologies about the whole link saga! I must have posted the project link or something. I'm keen to try out the sidechaining suggestions that you mentioned, I've never really used it before and could probably benefit from it. If you've got any tips about that I'd be happy to hear them. I was also thinking of finding some vocal samples (similar to the rest of the Lurker Diaries stuff) but I wasn't sure that kind of tone would suit a more upbeat tune.

hey this is really good
i feel like the soundscape gets cluttered and claustrophobic at ~2:31-3:10, i think spacing out the crunchy synths more, or maybe just more dynamic mastering in general, would help keep the atmosphere of oppression (a good thing!) without physically sounding oppressive (not as good a thing!).

really like the intensity of everything. there are a lot of subtle details, though i think some of those higher string pads towards the end feel a little overbearing in conjunction with the vocals (e.g. 4:17-4:27). really like the variety in the sound design, good use of complementary tone colours.

structurally, i would've liked stronger theming. the piece develops in an interesting way but doesn't really seem to sit around a tight idea - i have a lot of ideas about musical storytelling that i'm not super good at articulating though so i might leave it at that. i will say the flowy vocals are a really good glue to hold the piece together, but i don't get a strong sense of melodic cohesion. this is the part of reviewing that i hate cause it's all subjective n shit :v

anyway this is fkn good, keep it up. here's hoping your living situation improves so you ain't bangin tracks out of a car anymore!

zybor responds:

Holy cow midi reviewed!!!!! :O world would explode. Thank you so so much for your well thoughtful review dude!!! And thank you for listening!

you are accurately described what were wrong in this track and what i should improve in here. thank you for that.

:)

the resampled vocal parts are totally my aesthetic rn, just need to smother them in reverb right before you hit the drop then cut it right out when the beat comes in :v
actually i think this could generally use a little more reverb/delay, it definitely feels a little too dry to me (although i've been overusing reverb lately :v). i like the panning on the harpsi, would be good to give the bongos the same treatment! try combining a really short reverb with the one you're currently using for some of the drum sounds (mainly the bongos and clap - maybe the hat as well?) just to give them a bit more space and help them feel a little less dry and tinny.

i feel like the slow, flowy downtempo trap part works better than the 4 to the floor section towards the end - i think it's just that 808 hihat, it's not strong enough to carry the offbeat on a strong dancey rhythm imo. also maybe sidechain the bass synth volume to the kick, or at least the low band of the EQ, cause it tends to intermodulate with the kick tone in a bad way when they play at the same time.

i like that your melodies aren't overly elaborate, but the fast harpsi riff is a little overbearing - just needs to come down in volume really. overall this is a pretty good track, keep it up

this has a really nice megadrive aesthetic, would be cool if the soundfont had more interesting pulsewave instruments but the sound design is still fairly solid - i like the use of low noise in some of the quieter sections, builds a really nice atmosphere without being obnoxious. would've been good to have more stereo range, even just a ping-pong effect on the lead echos would be magical.

i like the chord progressions and the way you develop the piece structurally, there's some really nice modulations here and there (especially at the end before it loops, so good). none of the melodies struck me as being particularly memorable so it felt a lot like a bunch of different solos rather than a cohesive theme. this isn't even necessarily a problem with the piece, i just generally don't gravitate towards long and elaborate melodies :v

anyway this is good, keep it up!

Random-storykeeper responds:

Oh wow, thanks for the review! PxTone doesn't really allow for advanced mixing, but I could probably mess around more with it post-export.

Hmm, I'm not really sure how to make memorable melodies without being overly repetitive about them. I guess I had progression in mind more over memorable parts. But thanks again for your thoughtful feedback! :D

o wow that bass is bassy. too bassy tbh, doesn't give the kick any room at all. i don't really like the way this beat plods along but i appreciate minimalism. might be cool to bring those hats down or filter them a bit, maybe introduce some syncopation to the kick/snare pattern - even a delay effect on the clap would go a long way towards generating interest in the rhythm, and really add to the classic dub kinda sound you have going here

the instrumentation is pretty unique and i like the dark deep-house kinda vibes. feels like everything's been run through this really harsh plate reverb - got that concrete bunker feel and it's kinda claustrophobic. i think you could add a smoother, longer reverb under some things and dial back the wet mix on the current reverb to open the mix a bit more and give the pad synths a bit more life.

it also doesn't really follow any structural conventions and the overall dynamics are a bit of a flatline, would be cool to cut some builds and drops in (they dont have to be obnoxious), have some time without the bass at all in the beginning and middle so that when it kicks back in it really *means something* y'know?

keep it up

Kalviter responds:

Thanks for the feedback! The bass was a problem on this, for whatever reason my normal mixing style just shoved the kick and the bass right together and I was scratching my head getting it to try and work. I'll avoid that synth and sample in the future. The plate reverb isn't entirely deliberate, each instrument has it's own delay/reverb effect on it if it has one at all. I do agree on changing them up on some instruments though. Things like the structure and robotic kick/snare combo are intentional, cos I'm going for minimalistic production style. It's my little attempt at being slightly "artsy" and pretentious.

Thanks again for reviewing!

definitely mess with automating the width/duty cycle of pulse instruments, it adds so much flavour to the sounds. the sound design in this is really boring even (or especially?) by chiptune standards, and pulsewidth/duty cycle modulation matches what the hardware is capable of anyway. but as long as you're using a DAW maybe ease up the bass frequencies on that *TRIANGLE* bass (god dammit skye!) and carve some dynamics into the piece to make that last "chorus" really punch through and stand out as the epic conclusion that it wants to be.

keep it up

Postchord responds:

Cheers. The plugin I used is pretty basic, no width/cycle options, just 4 instruments to choose from. Still, it let me have a shot at this without getting in too far over my head. Recently been using LSDJ which is great, so I'll play around with some different flavours in there. Thanks again dude.

used to put a lot of music on here and then i stopped but maybe i will start doing that again one day hehe

Age 35, Male

australia

Joined on 1/7/08

Level:
14
Exp Points:
2,056 / 2,180
Exp Rank:
30,771
Vote Power:
5.62 votes
Audio Scouts
10+
Rank:
Police Sergeant
Global Rank:
9,396
Blams:
183
Saves:
832
B/P Bonus:
12%
Whistle:
Normal
Medals:
26
Supporter:
1y