wooooo :D
Okay, I loooooove the euphoric progressions and the bits and pieces of automated madness. I thought they meshed together quite nicely, myself :)
I've got a lot of feedback running through my head, let's hope that 4000 characters is enough :P
1) While I can tell this has been made using the FL engine, it doesn't really sound cheesy or "fruity", if you know what I mean. Still, the best way to get a unique sound out of fruity is to get some third-party dynamic processors, reverbs and synths. Google will help you out a lot here but if you want some good places to start for new VSTs, "xoxos", "digitalfishphones" and "smartelectronix" are all top notch developers with lots of excellent free gear, digitalfishphones in particular an excellent compressor called "endorphin" and a great analogue signal modeller called "dominion", both of which can take any fruity native sound and make it 100x warmer and fatter.
2) The kick really needs to peak out over the rest of the mix, needs to really pierce the 3Khz area and pound between 80 and 120Hz. At the moment it seems to rumble under the rest of the mix. Something I do is layer a pitched-down 808 snare with a very short decay time over the top, put it through one compressor in it's own fx bus and then send it to the kick's compressor and another compressor on a send channel. If you use a different compression plugin on the send it gives the snap of the new kick sound a nice airy character.
3) Another thing that might be dampening the impact of the kick is the number of instruments with a presence in the low area. If you want a track to sound more bassy it's always better to remove bass from instruments that don't need it than to boost, so roll off the low frequencies of all instruments at 180Hz except the kick and one sub bassline. Then roll off <50Hz on the kick. If you put a little boost on the kick at ~80-120Hz you get all the punch you need without any low frequency dissonance.
4)With low, detuned growling synths, I'll generally HP filter the growl at like 250Hz and throw a pure sine wave bass underneath it, then compress them together. Again, it's just to avoid low frequency dissonance.
5) While the master track doesn't clip, individual elements are quite clearly clipping. Unless you have a compressor plugin with some kind of waveshaping/saturation (i.e. all the digitalfishphones dynamic plugins :D) on every channel then this is something you need to avoid. There are lots of little things in the background that I thought could have been lower in volume or more seperated in the stereo field and stereo seperation goes a long way to avoiding clipping.
Okay, anything else I had to say I've forgotten. Overall it's a good song that needs a little more work on the mix I think :)