mmm dat peter satera sound. no complaints on the mixing from me, loving how everything is coming together from a dynamic standpoint. hmm actually the brass in the left speaker is just a little bit too edgy in the climax... some of the eastern winds are a bit on the nose too i think, especially the higher parts with the gigantic glissandos - towards the end the balance seemed really off kilter. would've liked a bit more of a reverb tail on that last note, or maybe have the strings fade a little more gradually. anyway that's all fairly minor stuff.
i like that you've gone for quite a new kind of instrumentation, but it still feels like "just another peter satera track" to me. you've taken these instruments from a very particular setting to tell a story that, in many ways, is culturally specific. the problem is that the writing doesn't place the story anywhere - like, i feel as though you've missed an opportunity to play with some really exotic scales and harmonic content. even if you were going for something more celtic or gaelic it's not really touching on any place other than hollywood. i mean, even in terms of storytelling this feels like it needs more harmonic variation, as it stands it kinda sits on this one brooding emotion and just escalates the level of brooding.
still, really great work as it is. it's AAA trailer material, that's for sure. in retrospect, i was a little too harsh when i scored this a couple weeks ago but at the same time i was quite a bit more impressed with the last two entries. but i don't know, maybe if this was your round entry i'd have given it 11/10 :v
Agree with the points you've made and that the brass is very edgy after a relisten.
Thanks for making the crits. Will take them on board. :)
really fun composition!
the organs and epianos sound awesome. bass tone is really nice and creamy too. kor's playing is top notch and you layered him in really nicely.
the drums are exceptionally played, but the mono recording is such a let down - really sucks out a lot of the energy and takes away the separation between instruments. render gets cut short at the end, bit of a rookie error there.
i didn't really dig the main theme (i guess it was the main theme?) but the playful little motif in the middle was really cool, albeit a little too drawn out imo.
would've been much nicer with a stereo drum track and a saxophone that didn't sound like a keyboard demo tune.
Sup midi, thanks for the review!
You know what, I hadn't even realized up to now that the drums were all centered! They are far from mono, I think there were about six or seven separate tracks total, so I guess that was also overlooked during production...
The rest has already been said to death already, but not pointing it out would be overlooking the elephant in the room.
really good, felt a lot tighter than your other pieces in the ngadm so far imo. great playing, love the way you cut the delays off so they don't overlap with following sections. the rhythmic stuff you're doing in this just amazing, such good use of polyrhythmic and odd-meter kick patterns, with really clever resolutions to 4/4 - the meshuggah as fuck ending, seriously perfect man.
some of the samples had a bit of a machine-gun effect sometimes, the snare most noticeably when you had the extra soft hits before the backbeat. the hi toms felt super weak, actually i would've liked the tom set in general to be more represented in the rhythm section. maybe i'm just a deaf dickhead tho.
the other thing was, to me at least, that the composition in the second half generally felt kind of unfocused, jumping between new sections without much common ground between them. the ending was still perfect though, holy shit.
really fucking nice song.
drums are super brittle and barely present in the mix though. this isn't in itself a bad thing, but the samples themselves don't convey the tone that you wanted them to, y'know what i mean? would've been AMAZING to have a really big drum climax imo, especially since that last synth solo section into the second lot of vox is so intense, and that trancey crash sound is GIGANTIC compared to the rest of the drums.
anyway, i love what you've done with all the different polyrhythmic delays. the synth work is a lot more delicate this time around but at the same time i love how you've kind of orchestrated everything and transitioned so thoughtfully between sections. great work on the vox, too. piano is really nicely voiced, love the soft bass notes.
i feel like the reverb is kinda washy, especially in the children-playing part. that whole set of sound effects there is kinda... well i think "obnoxious" is too harsh, maybe just not subtle enough i guess? but i appreciate the storytelling aspect of it.
the glitchy percussion and hi hat stuff is mint, it kinda has this nachtmar VS. early afx feel. the piano is so wide! the distortion is a good touch, not overdone at all. these little hp filtered wubs are sick, i like how you fade it in from super dry to nice and wet with the reverb there. really playful with the melodies, unique as fuuuuuuck.
not sure if i like your choice of kick, it's kinda fruity? definitely not digging the snare though, but at the start of the second chorus it has this extra overtone from another instrument that makes it sound really fat, like this kinda PHOOMP classic-brostep-backbeat sound but more subtle.
the fuckin outro, just when i was getting into these heaps eastern twiddly acid melodies and growing a taste for the unique production it all just kinda goes to shit haha. at least start plunging it all into chaos after the chorus so it actually feels like it dies down. still, gotta respect that you took a gamble, and i appreciate that it didnt just cut out like you totally couldn't be arsed.
well, everything else was really focused and well put together. so ya did good m8.
yeah this is good!
the glitchy intro/outro kind of feels like an afterthought, i really would've preferred something more DJ-friendly and deliberate feeling. i wish you didn't post the lyrics, they seem a little vacuous BUT i guess this isn't a poetry competition huh. kick is a bit different, very 2004 which was a great year for dance music imo. the snare is a little too dark for my tastes
pretty good dynamic variation and synth work. really love that hard sync lead and the little arps here and there, got that SNES supersaw down too. wish it was a bit richer, it feels kinda thin at the moment. the big taiko kinda drums in the background of the bridge are great, love little details like that.
the wubby section at the end seemed kinda tacked on and didn't really develop much, like you put the preview for a VIP mix on the end. but yeah, otherwise it's a really focused production with a few gaps in the sound. solid work!
You always find all the things I got lazy to work on, and more. And that's fantastic. Helps me see in a different perspective and give more on my next track.
You're right about the wubby section. I think 'Impulse' has got the same problem. That's for adding things without having much time. It's always fun though, and that's what matters really.
Glad you liked the track midimachine. Thanks a lot for the review!
round 2 review yea
maybe it's just me, but this sounds way overcooked on the compression, either on the master or somewhere else. i think it's the way the low supersaw bass messes with the high hats.
i really enjoyed the middle bits a lot more, they seemed to have more light and shade and felt like they were mixed better too, somehow. OH you switched to a more hands up kinda kick halfway through the second section haha, it's a lot nicer than the other kick you used. actually i think the problem here is that the chorus melody is just boring. really like that little pitchbend on the choir at the end, nice touch! would've been nice to have more cool little details like that.
sorry i don't have a whole lot to say. apart from mixing issues it's a really decent little track but it's kinda middle of the road. solid effort though, good for a rushed attempt.
Indeed. Thanks! (:
round 2 ngadm review ok lets go
got that demoscene vibe. those kinda 2-op FM guitar warbles are perfect!
i wanted to look at this as tracker music and forgive the rushed mix but yeah it's kinda wacky, like the rolling hats are just too much for example. generally it's all too sharp and not really balanced properly. the stereo imaging is generally quite nice, but that first little bell synth has this low-end attack under it which is awful to get thrown into one side of a pair of headphones.
your composition and drum sequencing here is simply sublime (think yer so clever with ya 5/4 m8, well you are), though some of the synths and sampled instruments are a little too basic even for module style stuff (dat bass guitar sound lol) and sometimes too harsh. lots of great sound design here though, i especially love the big rolling tremolo hits and the aforementioned FM work.
standout track of this round for me. great work!
whoa, glad you liked it so much midi! thanks for the review. paid a LITTLE more attn to mixing next time... but not a lot.. oops.
round 2 review m8
nah its ok
love love love how the percussion rolls along all footwork like, great intricate programming on those 808s. the constant development is awesome, top notch writing. kick gets kinda lost when everything comes together and the bass has a little too much low-mid in it for my taste, would've liked a bit more ducking on that airy pad just to emphasize the downbeats a little more. not super keen on that last reprise of the chorus either, makes the song drag on too much. you also cut the render off before everything faded out properly, not a big deal but it's one of those little details that bothers me sometimes.
ngadm round 2 review m8
OK so when i'm producing or mixing anything, i always run it through what i call the "car test" because i don't have a proper monitoring system set up and mixing in headphones means i don't get a real sense of the physical energy behind a track.
basically what i'm saying is that this track failed the car test :v
i can hardly fault this track in any aspect. it's a bit generic in some ways (dat vocal haha), but at the same time it just really grabs me for some reason. everything is really well separated, the sound design is A+, basically it sounds like pendulum got back together and rob swire got his shit together. it's even got that sweet drumstep breakdown at the end. so why is everything under like 150Hz rolled off?! whyyyyyyyyyyyyy
that's basically it. it's kind of a big deal though!
also i guess it IS kinda generic. just a bit.
seriously tho where's da bass m8
Yeah, I've been mixing and fixing it for the past week, trust me when I say it sounds a helluva lot better. I wish i had spent more time on the mixdown, cuz now it definitely sounds bolder.
I also know what you mean with the bass. I tried to push the drums harder in this track (as you can probably tell), but I ended up drowning out the sub bass. I went back with parallel compression and all that fun jazz and boosted the low end, and now it sounds a hella lot warmer.
And jesus, that pendulum comment doh <3 totally flattered man, I really appreciate it!
Thank you for your review!
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