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Souless Souless

Rated 3.5 / 5 stars

the way the guitar volume drops off at 0:12 is really unnatural, gotta let the palm and the reverb do the work there
other stuff is played pretty naturally but sounds "sampled" (not a deal breaker), there's a little triplet/3-3-2 bit at the end of each measure of that main riff though and it sounds percussive instead of strummed, like someone playing a guitar sound on a keyboard.
for the snare rolls, have you got a multisampled drumkit? the snare has that machine-gun effect in the fills, just needs some different samples of the same drum for the softer hits.
didn't really notice much else with the sequencing. pretty solid!

the other thing is that the lead guitar could probably sound more... forward i guess? it's drowning in reverb and it's pushing the solos and licks behind everything else a little bit when they should be right up front. it's giving them this cold, muffled texture as well, not sure if you wanted that. there's too much reverb in general for my taste, but i guess it's well implemented and fits the song.

this is cool power metal-ey battle music sorta stuff! once it starts it doesn't really shift gears for long, i think you could fit an extended bridge solo without drums and another repeat at the end with a big shred for the finish. NGADM-worthy!

Sielumetsien responds:

Yes sir you were totally right, the instruments were samples and tracked on modplug (I'm still struggling on instrument editing). The snares were also sampled, I only tracked them on small amount of random volumes so they sound really artificial. I couldn't load many VSTs at the same time so I had to record them to WAV.

Fear Fear

Rated 4 / 5 stars

daaamn. liking the big sub drops and that spooky grime synth.
the rhyming vocals come in too strong but they sound sick.
drop was a little disappointing but that highpass bass is pretty cool. o, i turned the volume up and now i'm less disappointed haha. i like how it switches up to a 4x4 feel, but the extra kicks give it more energy and the transition doesn't feel abrupt or out of place.
the next part at 3:00 is siiiiick.

overall the mix could use some more polish and the drums should punch through more. maybe get a big group sidechain going with a short release just so you get that CLICK of the kick and SNAP of the snare nice and strong. a bit more stereo movement (bit of panning, widening somewhere) would be sweet too. reviewed on headphones (but good ones, trust!)

where's that vocal part from man? is that recorded or sampled from something? i wanna scout you but i just want to be sure first (nothin' personal!). good work!

Anaconda Anaconda

Rated 4.5 / 5 stars

oh man, this is a mixed bag!
liking the elements of ragga and liquid in the intro, and then that big reese and spooky lead that comes out... i was thinking "hey maybe a highpass sweep would be cool here" and then you delivered haha
this next bass is fat as fuck, nice one. amens are nice and clear but could maybe use some... zazz? not necessarily slicing but some filter movement or something like the highpass treatment it gets at 3:20-ish
i feel like this is 3 shorter tracks mixed together, but i like the way you tie everything together at the end. there's lots of energy without it being cliche swire-esque shit. kick could use some more click though, imo. opinions and shit, man!
refreshing listen!

Sequenced responds:

yeh not a big fan of the kick after a few days of not listening to it.

about that high pass sweep... we might have the same brain o.O

Your Mudkip Has Evolved Your Mudkip Has Evolved

Rated 4.5 / 5 stars

not even chipstep you silly sod! <3

Quarl responds:

I kind of hate chip tune music.

Fly With Me Fly With Me

Rated 4 / 5 stars

guy below me might've been trolling, but i think he was on to something. this does kinda feel like canned uplifting music to me, i think mainly because once it starts there's no real dynamic variation or development. the volume is just too consistent across the entire piece, it needs more little dips and peaks and varied articulartion (perhaps to emulate the energy of flight?), at the moment all the notes kinda blur into one another.

those instruments are nice but sound very "sampled", although i like that you wrote this in a tracker! i also like that you've set out with a clear goal for the composition of the piece and achieved it, it's very focused in its delivery.

Wurfel-Waffles responds:

Thank you for the extremely detailed and honest review. The some of the instruments were sampled. And I never this was the first time I use VSTi with ModPlug. Thanks again.

Symphony No.1 Movement 1 Symphony No.1 Movement 1

Rated 2 / 5 stars

it's a bit generic, innit?
i mean it's more like a pop song with orchestral instruments that a symphony.
okay so it gets a lot better at the halfway point but these RSE instruments are a joke really.
the metal rhythms sound silly imo, totally undermine the tension you start to build up in the middle. sounds like a MIDI rip of early dream theater at the end (take that as a compliment!).

generally the song just lacks direction. it's equal parts coldplay b-side, dramatic orchestral music and wacky prog metal, and it would probably be a lot more palatable if it was completely one or the other.
i probably wouldn't ever listen to something like this ever again

Felix Feels Funky Felix Feels Funky

Rated 3 / 5 stars

holy reverb batman. there's nowhere near enough space in the mix for a reverb that big most of the time. it'd be cool if you automated the reverb decay to be shorter in the more busy sections, would make the busy parts feel tighter and the sparse parts more spacious.

the filtered breakbeats are cool, reminds me of the ratchet and clank soundtracks.

were you saying "9-bit" to be funny or something? :v

Gario responds:

9-bit is another name for fakebit, or emulated chiptune with other elements in it. Tends to be what I write in, most of the time.

Thanks for the review - those with advice tend to be the best. :)

Spiralomorph Spiralomorph

Rated 2.5 / 5 stars

funky noises! could definitely transition into some crazy acid tech stuff
the low part at 0:47 is my favourite, reminds me of london physics club by little-scale

i get that "it's meant to be weird" but it doesn't mean that you can't try throwing some drums or other instruments over this, even if it was just little 606/808 percs or something. would definitely open some doors to further development and experimentation.

Blacklawn responds:

Thanks. The funny thing is: it originally had drums. Someone said they sounded "horrid" and that the track would be much better without them, so I took them out. I'll try to remake the drums, then.

Monochromaticity Monochromaticity

Rated 4 / 5 stars

i think this was one of my favourites in the thingy that you made this for. it could certainly benefit from a busier arrangement (maybe just a couple extra strings/woodwinds?), but i like how cold everything sounds... makes the few bright parts really stand out.

alternativesolution responds:

Great! :D I'm really glad you like it. It does sound cold, doesn't it? I find its emptiness somewhat despairing, but close to nonchalant, as well. It's weird. I actually added the piano much later, and I'm glad I did... Thanks so much for the feedback!

Anthem (wip) Anthem (wip)

Rated 4 / 5 stars

classic trance sound! intro is probably a touch long, would probably work better as a second buildup imo. can't really fault the mix much, a bit more definition in the bassline once the kick drops in would probably give the track more energy. melody isn't super inspired yet, but it's a wip and all that.

TerraNation responds:

intro isent complete yet :) i still fighting with kick EQ, bass freq, melody progress.