You got a 6/10 for being unoriginal from a fan of fucking _Madness_ of all things.
The people on this website are retarded.
Nice toon though.
I'll make sure to watch Q&A in the future to see this there, this was great :)
i tried to make something like this but with a sequencer a few years ago, the main problem i ran into was that there's way too much latency to be able to play properly. also doesn't always like to play the sound, especially if you want to trigger the same one in quick succession.
would be nice if the closed hat gated the open hat too. but latency would probably screw around with that too :v
About the latency, could you tell me what browser you are using? The people who tested it for me on Chrome, Firefox and Opera didn't experience it, so I'm curious as what could have happened and if there are workarounds.
>would be nice if the closed hat gated the open hat too. but latency would probably screw around with that too :v
I actually tested that feature earlier, but it didn't work for Chrome. The information Construct 2 sended as "stop Open Hat" was interpreted as "stop all sounds and don't play Closed hat either", so I had to remove it since Chrome is still a really big part of the "market". I'm still planning on having it for ports other than web, because it does sound much better and I don't think we'd find that incompatibility issue there.
i drew a dick
it was amazing
i gave this a 0 because there were no upgrades or achievements and there were no references to video game IPs or internet memes also when i was playing the first level my computer exploded you should fix that glitch!!!
thought this was piratecrab when i first heard it. how did that happen? :v
this kind of sounds like sevendust doing prog. vocals are fantastically delivered, the drums have that perfect groove metal flow and are really thoughtfully programmed and the bass and guitars always sit at a really nice volume. the overall mix is a little too dark though - i think the guitar and snare need a bit more presence around that 5K-8K area and less mids. vocals have been too heavily de-essed, kind of unclear sometimes - also kinda mono sounding even with the reverb so maybe give it some more width cause you want vocals to p-p-POP.
the pre-choruses need a bit more instrumental time to gel into the choruses properly. the thing about consecutive time signature changes and polyrhythms is that they get super messy when vocals are involved. typically when prog bands do vocals over odd-meter stuff it's usually kept relatively simple, and when it gets hairy the instrumental follows the lyrics rather than the opposite, which is what i felt was happening here in those pre-choruses. other than that it's all well composed imo
also, the render cuts off before the ride cymbal rings out properly. this sort of thing has happened a whole lot during this NGADM and it's one of my musical pet peeves haha
so nice! some of the samples are kinda iffy; harp is super stiff sounding and the strings have really harsh highs, also kinda distorted sounding high notes on the piano. the instrumentation is really great though. love the way the strings swell and subside into the drumming section.
yeah the piano at the end is nice on its own but doesn't really sit right with the rest of the piece imo. i think another string swell towards the end would've helped to link it back to everything else. i feel like, melodically at least, there's this disconnect between the first and second half of the piece - a stronger main theme would help to tie everything together, and dispersing little leitmotifs throughout the later sections would help it feel like a cohesive musical story.
great effort in spite of many setbacks!
sure is a journey!
some of the sound effect work is kind of overdone imo, it's the kind of thing where you're just like "yeah its sci fi i get it" haha. i feel like you should be able to get the setting without really overt prompts like that. what i really liked is how you used some of the orchestra parts as sound effects; those laser beam piccolo glissandos in part 3 are perfect. more of that kind of stuff would've been great!
the feeling i get from the mix is dark and chalky - it really could do with a bit more top end sparkle and some midrange scooping. i also would've tried to push more sub bass in the spacious sections (e.g. start of part 1 & part 4). you're in the vast expanse of space but i'm not getting a sense of scale from the mix. appreciate the sub drop from part 1 into part 2, little details like that make me sploosh. the drums at the end really needed more oomph and a few variations on that main groove, they kinda felt like loops apart from those big prog-rock tom rolls.
solid musical storytelling and direction!
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